Glossary
Act: one chapter of the campaign, with a hub and a boss (The campaign: acts and hubs). Affix: a prefix or suffix modifier on a magic or rare item (Affixes). Area level: the level of monsters and drops in a place. Ascendancy: a ten-path specialization inside the tree (Ascendancies). Atlas: the endgame map progression, opened at the end of Act IX (The Atlas). Attack wand: a wand that rolls attack affixes instead of spell ones (Weapons). Base: the plain item type that rarity and affixes build on (Bases and tiers). Chase unique: a top unique dropped by a Hold Warden, a pinnacle or Voruun Hale (Unique items). Block: a shield's chance to stop a physical hit (Armour and block). Corrupted: changed by a Vaal Orb and no longer modifiable (Corruption and the Vaal Orb). Device: the map device beside hub temples (The map device). Energy shield (ES): a pool above life (Energy shield). Essence: a Cobra crafting currency (Essences). Evasion: a chance to avoid an attack (Evasion). Flask: an auto-firing potion fed by kills (The flask belt). Focus (Atlas Focus): your chosen faction (Atlas Focus). Glyph: an item socketed into a spell to change it (Glyphs). Hold: a faction's fixed stronghold node (Faction Holds). Hub: a city where an act is based (Hubs and waypoints). Item level: the level an item dropped at (Item level). Keystone: a rule-changing passive node (Keystones). Magic / Rare / Unique: item rarities (Item rarity). Map: a consumable item that opens an instanced area (Maps). Orb: a crafting currency (Currency and orbs). Harmony Spender: the spell you mark for the Harmony Engine keystone (The Harmony Engine). Pinnacle: the area 85 boss of a faction (Pinnacles and Writs). Rank: a spell's level of mastery, up to 20 by training; gear can add bonus rank (Spell ranks). Realm: Standard or the current season (Seasons). Rot: the violet-green taint spreading from the Unburied King's shards (The Nine Shards). Runeword: a set of runes in the right order in a Normal base (Runewords). Salvage: turning a drop into orb shards, by loot filter rule or by hand (The loot filter and salvage). Seal: a pinnacle reward, four of which build the Sigil (Seals and the Sigil of the Unburied King). Shardbreaker Mark: the brand you receive from Ketterrak, which lets you break shards (The Wrackline and Gullrest Camp). Shard: a piece of Voruun's Mortal Shell (The Nine Shards). Sigil: the Sigil of the Unburied King, built from four Seals (Seals and the Sigil of the Unburied King). Site: a faction encounter inside a map (The four factions). Stage: a step of faction progress, I to III (Standing and Tokens). Standing: your progress with a faction (Standing and Tokens). Token: a faction currency (Standing and Tokens). Trial / trial map: the four ascendancy trials, the last on a bound map (Ascendancy trials). Warden: the boss of a faction Hold (Faction Holds). Writ: the ticket to one pinnacle attempt (Pinnacles and Writs).