Dreadmarch
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Ascendancies

An ascendancy is a specialization hidden inside the passive tree. Each vocation has two, each a different fantasy. You pick one per character once you pass the first trial (Ascendancy trials).

VocationAscendancyFantasy
KnightBastionAn unmoving wall: every block heals you and strikes back
KnightWarlordA two-handed juggernaut: huge slams and leech
PaladinDeadeyeA patient sniper with lucky crits and unceasing volleys
PaladinTemplarThe support path: heals and an aura for the whole party
SorcererArchmageFire and lightning feeding each other
SorcererHexerOccult attrition: curses, leech and bursting kills
DruidGlacierPhysical turned to ice; slowed enemies shatter
DruidHerbalistA living apothecary: flasks that rarely run dry and closing wounds
MonkCobra FistFast jabs, each critical unleashing a second strike
MonkWay of EquilibriumVirtues always up, free critical spells, balanced life and mana

Structure. Each ascendancy is a small sub-tree: one entry, three notables, a capstone and five smaller nodes. Every node costs one ascendancy point, and the four trials give 8 points in all, so you can fill 8 of its 9 nodes. Ascendancy nodes use their own points (Ascendancy trials), never tree points. Its notables may grant conditional "more" damage or special triggers.

Where it lives on screen. After you choose, the ascendancy's wheel appears inside the centre disc of the passive tree.

Changing. Respecing the nodes of your ascendancy refunds a point for one Orb of Regret each, and your first complete reset is free. Choosing a different ascendancy is free once; later changes cost 5 Orbs of Regret plus gold per allocated node. Only in a hub. You choose in the passive tree window once Trial 1 is done.

Lore. Each order is drawn by your Shardbreaker Mark. Bastion comes from the Thais guard, Warlord from Kazordoon, Deadeye from Carlin's Amazons, Templar from Edron's council, Archmage from Yalahar's Academy, Hexer from the ruins of Drefia, Glacier from the ice-witches of Svargrond, Herbalist from Ab'Dendriel, Cobra Fist from Kilmaresh and Way of Equilibrium from the Temple of Equilibrium.

Related: The passive tree, Keystones.