Dreadmarch
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What is different from Tibia

The map, towns, monsters, outfits and sprites are Tibia's. If you are a Tibia player, here is where to find what you would look for.

  • Loot: monsters drop items with rarity and affixes, plus orbs, runes, glyphs, flasks, maps and gold (Loot and corpses).
  • Potions: flasks fill from kills and fire automatically from your belt (The flask belt).
  • Food: you recover through flasks, leech, regeneration and resting (Recovery and regeneration).
  • Skills and magic level: your power comes from spell ranks, glyphs, the passive tree and gear (Spell ranks, The passive tree).
  • Stamina: play as long as you like; there is no stamina timer (Levels and experience).
  • Spells: learned in the spells window for gold, anywhere, without a tutor (Learning spells).
  • Magic Shield: mana can pay a share of damage through a stat and a keystone (Mana before life).
  • Death: you lose a little experience and nothing else, everywhere (The death rule).
  • Ammunition: bows and crossbows need none (Weapons).
  • Dungeons: instanced maps with six entries each (Maps).
  • Market: player trade happens in the trade window and the trade channel (Trading).
  • Bestiary, prey, bosstiary and the stock quest log: the campaign quest log and this handbook cover them (The quest log).
  • Modes: you may choose Hardcore or Solo Self-Found when you create a character (Hardcore and Solo Self-Found).
  • Cyclopedia: this handbook is the in-game wiki (Using this handbook).
  • PvP: the world is PvE only.
  • Depot: the account stash replaces the depot boxes (Depot and stash).
  • Houses: still there, with their own rules (Houses).

Everything else, such as cities, boats, carpets and the party window, works as you remember.

Related: Welcome to Dreadmarch, Glossary.