What is different from Tibia
The map, towns, monsters, outfits and sprites are Tibia's. If you are a Tibia player, here is where to find what you would look for.
- Loot: monsters drop items with rarity and affixes, plus orbs, runes, glyphs, flasks, maps and gold (Loot and corpses).
- Potions: flasks fill from kills and fire automatically from your belt (The flask belt).
- Food: you recover through flasks, leech, regeneration and resting (Recovery and regeneration).
- Skills and magic level: your power comes from spell ranks, glyphs, the passive tree and gear (Spell ranks, The passive tree).
- Stamina: play as long as you like; there is no stamina timer (Levels and experience).
- Spells: learned in the spells window for gold, anywhere, without a tutor (Learning spells).
- Magic Shield: mana can pay a share of damage through a stat and a keystone (Mana before life).
- Death: you lose a little experience and nothing else, everywhere (The death rule).
- Ammunition: bows and crossbows need none (Weapons).
- Dungeons: instanced maps with six entries each (Maps).
- Market: player trade happens in the trade window and the trade channel (Trading).
- Bestiary, prey, bosstiary and the stock quest log: the campaign quest log and this handbook cover them (The quest log).
- Modes: you may choose Hardcore or Solo Self-Found when you create a character (Hardcore and Solo Self-Found).
- Cyclopedia: this handbook is the in-game wiki (Using this handbook).
- PvP: the world is PvE only.
- Depot: the account stash replaces the depot boxes (Depot and stash).
- Houses: still there, with their own rules (Houses).
Everything else, such as cities, boats, carpets and the party window, works as you remember.
Related: Welcome to Dreadmarch, Glossary.