Dreadmarch
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Currency and orbs

Orbs are the crafting currency. They are also the barter currency between players. Gold is separate (Gold). Open the Currency window with Ctrl+Shift+O, drag an item onto its slot and click an orb (The Currency window and wallet). Orbs in your backpack still work with Use with.

CurrencyUse onEffect
Scroll of WisdomUnidentified itemReveals its modifiers
Portal ScrollAnywhere in a mapOpens a portal back to town (Maps)
Orb of TransmutationNormalBecomes Magic
Orb of AlterationMagicRerolls it as a new Magic item
Orb of AugmentationMagic with one affixAdds the missing affix
Orb of AlchemyNormalBecomes Rare
Orb of ScouringMagic or RareReturns it to Normal
Chaos OrbRareRerolls it as a new Rare
Regal OrbMagicBecomes Rare, keeping affixes and adding one
Exalted OrbRare with fewer than six affixesAdds one affix
Divine OrbMagic, Rare, UniqueRerolls the values inside their tiers
Jeweller's OrbItem with no runesRerolls the socket count (Sockets)
Orb of RegretPassive treeRefunds one passive point (Passive points and respec)
Vaal OrbAny uncorrupted itemCorrupts it (Corruption and the Vaal Orb)

Rules

  • An orb is consumed only if the craft succeeds.
  • Unidentified items accept only Wisdom, Scouring and Vaal.
  • Corrupted items cannot be changed further.
  • Rerolls keep the item level and the base values.
  • Orbs work on items and on maps (Map modifiers). Orbs on glyphs are not yet in the game.
  • Orbs, Scrolls of Wisdom and essences are kept in your wallet, not in the backpack (The Currency window and wallet).

Scarcity. The cheap ones drop all the time: Wisdom, Portal, Transmutation. Chaos, Regal and Vaal are scarce. Divine and Exalted are the true wealth orbs: the Exalted adds an affix, the Divine perfects a roll.

Shops sell Wisdom and Portal Scrolls for a fixed gold price. Every other orb you drop, craft or trade for (The orb economy, Trading).

Essences are a newer, targeted currency from the Cobra faction (Essences).

Related: Crafting basics, Affixes.