Dreadmarch
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Seasons

The game runs in seasons of about four months. A season is a fresh start in a new realm, with its own ladder, its own economy and, sometimes, its own twist. You do not lose your character when a season ends.

The cycle

  1. Announcement. A week before the end, the migration is announced.
  2. Start. Everyone begins with empty slots in the new season realm. New characters play the Wrackline tutorial (The Wrackline and Gullrest Camp). Fast players reach maps in three to four hours.
  3. Weeks 1 to 14. Campaign, maps and atlas, the season's own mechanic, and a weekly event.
  4. Weeks 15 to 17. An ending event. The ladder freezes in the final week.
  5. Migration. Your season characters move to the Standard realm (The Standard realm).

Names. A character name is unique across all realms, so names never clash. A name is released only if its character is below level 20 and has not logged in for twelve months.

Seasoned flag. If any character of your account cleared the campaign in a season, your new alts in the next season may skip the tutorial and the dialogue (coming soon; The Wrackline and Gullrest Camp, The quest log).

Season-only items. Season consumables and mechanic activators become inert trophies at the end. Finished gear made with a season mechanic keeps its stats in Standard and is marked "Legacy (Season N)". Power is never removed silently.

Rewards are cosmetic only: challenges, titles and a trophy (Season rewards and the ladder).

Realms. The season and Standard run side by side. You cannot party across realms (Parties).

Rates. A season is designed for 1x rates. During testing the rates are higher.

Related: The Atlas, Gold, Hardcore and Solo Self-Found.