Dreadmarch
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The campaign: acts and hubs

"Each act ends by naming the next city."

The campaign is a shore tutorial plus nine acts, seven full and two half-acts, from level 6 to about level 68 (The Wrackline and Gullrest Camp). Each act has a hub, a main quest of four to six steps, a shard-bearing boss, and optional sub-quests. Monsters scale to the area, so jumping ahead is dangerous.

ActHubLevelsBoss
TutorialThe Wrackline, Gullrest Camp1 to 6Ketterrak the Drowned Bosun
IThais6 to 14Warlord Ruzad
IICarlin, Ab'Dendriel14 to 23Elvenbane Guardian
IIIVenore, Kazordoon23 to 32Mooh'Tah Master
IVPort Hope, Liberty Bay32 to 40Chizzoron the Distorter
VAnkrahmun, Darashia40 to 48Mother of Scarabs
VI (half)Svargrond48 to 53Hrodmar the Frostbitten
VIIEdron, Yalahar53 to 59Azerus
VIII (half)Rathleton59 to 63The Rot-Engine
IXFarmine63 to 68Zulazza the Corruptor

Pacing. The shore tutorial takes about 35 minutes. A new character reaches the first maps in roughly ten to twelve hours. Sub-quests are optional: skipping them costs a modest share of experience, never the ability to finish.

Travel. Waypoint stones and boats unlock as you progress (Hubs and waypoints). Svargrond and Rathleton are reached by boat or carpet once the story allows it.

What ends the campaign. Breaking the ninth shard frees Voruun Hale, the Unburied King. He speaks, withdraws, and the council gives you the Atlas (The Atlas).

Rewards of every act. Experience, one or two passive points (Passive points and respec), a unique from the boss's first kill (Unique items), the boss's guaranteed rare, and the shard as a quest item that is never lost.

Detailed pages: Acts I to III, Acts IV to VI, Acts VII to IX. Related: The Nine Shards, Campaign bosses.