The campaign: acts and hubs
"Each act ends by naming the next city."
The campaign is a shore tutorial plus nine acts, seven full and two half-acts, from level 6 to about level 68 (The Wrackline and Gullrest Camp). Each act has a hub, a main quest of four to six steps, a shard-bearing boss, and optional sub-quests. Monsters scale to the area, so jumping ahead is dangerous.
| Act | Hub | Levels | Boss |
|---|---|---|---|
| Tutorial | The Wrackline, Gullrest Camp | 1 to 6 | Ketterrak the Drowned Bosun |
| I | Thais | 6 to 14 | Warlord Ruzad |
| II | Carlin, Ab'Dendriel | 14 to 23 | Elvenbane Guardian |
| III | Venore, Kazordoon | 23 to 32 | Mooh'Tah Master |
| IV | Port Hope, Liberty Bay | 32 to 40 | Chizzoron the Distorter |
| V | Ankrahmun, Darashia | 40 to 48 | Mother of Scarabs |
| VI (half) | Svargrond | 48 to 53 | Hrodmar the Frostbitten |
| VII | Edron, Yalahar | 53 to 59 | Azerus |
| VIII (half) | Rathleton | 59 to 63 | The Rot-Engine |
| IX | Farmine | 63 to 68 | Zulazza the Corruptor |
Pacing. The shore tutorial takes about 35 minutes. A new character reaches the first maps in roughly ten to twelve hours. Sub-quests are optional: skipping them costs a modest share of experience, never the ability to finish.
Travel. Waypoint stones and boats unlock as you progress (Hubs and waypoints). Svargrond and Rathleton are reached by boat or carpet once the story allows it.
What ends the campaign. Breaking the ninth shard frees Voruun Hale, the Unburied King. He speaks, withdraws, and the council gives you the Atlas (The Atlas).
Rewards of every act. Experience, one or two passive points (Passive points and respec), a unique from the boss's first kill (Unique items), the boss's guaranteed rare, and the shard as a quest item that is never lost.
Detailed pages: Acts I to III, Acts IV to VI, Acts VII to IX. Related: The Nine Shards, Campaign bosses.