Dreadmarch
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The Wrackline and Gullrest Camp

"The sea brought you here. The Rot will not let you stay."

Every new character starts on the Wrackline, a wrecked shore, and learns the game in about 35 minutes, from level 1 to level 6. The shore is your own private copy; nobody else is on it. Halfway along stands Gullrest Camp, a palisade of hull planks where you rest, shop and talk. The route ends at the Breakwater Gate, and the gate only opens one way.

The route

  1. Landing. You wake on the beach with a starter kit: gear you can wear, a belt with a Small Life Flask and a Small Mana Flask, and Scrolls of Wisdom (The flask belt). Walk east to the signal fire.
  2. Tideflats. Your first crabs. The first kill drops a Magic helmet: equip it and read its tooltip (Item rarity). Five more crabs show your life flask firing by itself.
  3. Gullrest Camp. Reeve Hadwen Strake sends you to the passive tree, where you spend your first point (The passive tree). Cantor Ysolde Maren teaches you your first spell for gold (Learning spells). Dorrin Pell buys spare gear and sells basics (Vendors).
  4. Wreck field. Cast on the drowned until your spell reaches rank 2 (Spell ranks). Brother Oswin Tallow explains poison; three spiders in the hull nest drop a ring with a resistance (Damage types and resistances). Slay thirty of the drowned for Hadwen.
  5. The death bay. A scripted ambush kills you once, safely. You lose a little experience, no item, and wake in the camp (The death rule).
  6. Cliff pass and gate court. A rare monster with escorts guards each. Rares are the real fights of the game (Monster rarity).
  7. Ketterrak the Drowned Bosun. The tutorial boss, at the Breakwater Gate. He drops the Shardbreaker Mark and a glyph for your spell (Glyphs), and unlocks the gate's waypoint.
  8. The Wrack Echo. Back in the camp, Hadwen hands you a small map. Use it on the map device and clear it (The map device). Marrick Fenn gives you a first look at orbs (Crafting basics).
  9. Breakwater Gate. Step through. Act I begins (Acts I to III).

Good to know. Your quest is Salt and Splinters. Camp waypoints take you between the camp, the shore and the gate. If you log out, the shore rebuilds and you return to your step. Characters above level 6 with no campaign progress skip the tutorial.

See Welcome to Dreadmarch.