Dreadmarch
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Hubs and waypoints

Each act has a hub: a Tibia city (the tutorial's hub is Gullrest Camp, The Wrackline and Gullrest Camp) where you shop, rest and talk to the people who send you onward.

ActHub
TutorialGullrest Camp
IThais
IICarlin, then Ab'Dendriel
IIIVenore, then Kazordoon
IVPort Hope (Liberty Bay as a second hub)
VAnkrahmun, then Darashia
VISvargrond
VIIEdron, then Yalahar
VIIIRathleton
IXFarmine

What a hub gives you

  • Full heal and flask refill. Walking into a hub temple area restores life and mana, and your flasks are refilled for free (The flask belt). Nothing refills inside a map.
  • Shops that sell bases up to the act's tier, flasks, Scrolls of Wisdom and Portal Scrolls (Vendors).
  • Quest givers for the main story and sub-quests (Sub-quests).
  • A map device, a globe beside the temple, once you have maps (The map device).
  • Respec is done in a hub (Passive points and respec). The spells window, by contrast, works anywhere (Learning spells).

Waypoint stones. A waypoint stone stands beside each hub temple and at the key zone of an act. Touch it once to unlock it. Travel between unlocked waypoints is gated by your campaign progress: a boat or carpet to Svargrond or Rathleton refuses you until the story reaches that act. Monsters scale with the area, so a zone far above your level is dangerous (The campaign: acts and hubs).

Hub rules. Trading happens in hubs (Trading), as does changing your ascendancy and respeccing the tree. Some of these actions are blocked inside maps.

Related: The campaign: acts and hubs, Depot and stash.