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Runewords

A runeword is a set of runes in the exact order, placed in a Normal base with exactly the right number of sockets. When the last rune goes in, the item becomes a runeword item and gains the word's modifiers. The runes' own bonuses stop mattering; the word replaces them.

Wands. Caster wands and rods take the caster runewords (Spirit, Insight). Attack wands (Ember Switch and its siblings, Weapons) take none for now: they get sockets, but a full socket set never forms a word.

WordRunesSocketsForGist
SteelTir El2MeleeMore physical damage and attack speed
StealthTal Eth2Body armourMovement speed, mana regeneration
MaliceIth El Eth3Melee, rangedLeech, critical chance, flat damage
StrengthAmn Tir2MeleeDamage, leech
LoreOrt Sol2HelmetIncreased Spell Damage, Lightning Resistance
Ancient's PledgeRal Ort Tal3ShieldResistances, damage reduction
RhymeShael Eth2ShieldBlock, resistances
SpiritTal Thul Ort Amn4Caster weapon, shield+1 rank to all spells, spell damage
InsightRal Tir Tal Sol4Caster weaponCrit, regeneration, cheaper spells
SmokeNef Lum2Body armourAll elemental resistances
WayfarerEld Shael2BootsMovement speed, life, resists
BulwarkNef Ith Sol3LegsLife, damage reduction

Rules

  • You may wear one word of each name at a time.
  • A runeword item rejects Transmutation, Alteration, Augmentation, Regal, Alchemy, Chaos, Exalted and Scouring orbs. A Divine Orb rerolls the word's value ranges. A Vaal Orb may unravel it (Corruption and the Vaal Orb).
  • Runewords are not bought by NPCs (Vendors).
  • Uniques never form words. A word is a path of certainty: you pay in runes and Jeweller's Orbs.

Opportunity cost. A good rare beats a word on raw stats, but a word is guaranteed, defined and tradeable. Four-socket words are the priciest tier: Spirit needs the runes Tal, Thul, Ort and Amn.

Item requirements. Level requirement is the higher of the base's level and the highest rune's level.

Related: Sockets, Runes, Unique items.