Dreadmarch
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Maps

A map is an item. Using it at a map device opens a private, instanced area for you and your party, built from a theme such as the Old Fortress or the Buried Cathedral, over the real Tibia map.

Tiers. Maps have 16 tiers. Tier 1 is area level 68; tier 16 is area level 83. Monsters and loot inside use the map's area level.

Inside a map

  • Three levels of nine rooms, with packs of monsters, some magic and rare (Monster rarity).
  • Side rooms hold faction sites if your Focus or luck brings one (The four factions).
  • A boss at the far end. Killing it completes the map. Everyone inside is told, and completions are counted per player.
  • Loot, orbs, runes, glyphs and more maps drop at the area level.

Entries and portals. A map allows six entries in total, including your first. After that nobody can enter. A Portal Scroll, used anywhere in the map, opens a portal back to town next to you; it replaces the previous portal, the entrance included, but it does not add entries. Re-entering through the device brings you out next to that portal. The energy portal beside the entrance leads back to the temple of the device's city.

Closing. Ten minutes after the last player leaves, the map is removed. If you log out inside a closed map, you wake in the temple.

Rarity. A map is Normal, Magic or Rare. Rarer maps carry modifiers that make the monsters harder and the rewards better (Map modifiers).

Where they come from. Monsters and bosses drop them. Maps drop already revealed, so you can read their modifiers at once. You can craft them with orbs (Currency and orbs). You can also trade them.

Death. The same rule applies (The death rule). Re-enter while entries remain.

Flasks. They do not refill inside a map (The flask belt).

Special maps. Trial maps for the Ascendancy (Ascendancy trials) and Writs for the pinnacles (Pinnacles and Writs) are map items too, bound to you.

Your first map. In Gullrest Camp you open a tiny "Wrack Echo" (The Wrackline and Gullrest Camp).

Related: The map device, The Atlas.