Dreadmarch
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Glyphs

A glyph is a real item you slot into a spell to change how it works. Glyphs are slotted into spells, not into gear.

Slots. The number of glyph slots on a spell depends on its trained rank:

Trained rank5101520
Slots1234

Four is the maximum. The Signature Spell keystone (Keystones) gives one chosen spell an extra slot inside that cap, and one rare unique grants a fifth (Unique items). Buff and summon spells have only one slot. You may put only one glyph of each kind in a spell, and its tags must fit. You can swap glyphs even in combat; the new one takes effect at the next cast, and a glyph removed in combat cannot be put back for 30 seconds.

Kinds of glyph (every strong effect carries a price):

  • Brutality: more damage, more mana cost.
  • Focus: more single-target damage, less area.
  • Wide Burst: a bigger area, less damage.
  • Twin Cast: an extra projectile at another target.
  • Arc: a chain to a nearby monster.
  • Infusion: converts physical damage to an element.
  • Kindling: extra damage as an element.
  • Swiftcasting: shorter cooldown.
  • Efficiency: cheaper mana.
  • Precision: critical chance and damage.
  • Siphon: life leech.
  • Potency: stronger healing and buffs.

Tiers. Glyphs have five tiers, each stronger. Higher tiers drop only from higher-level monsters.

Getting glyphs. They drop from monsters, boss kills give guaranteed ones, Falcon rifts yield extra (Falcon Rifts (Oberon)), and the spells window sells tier 1 glyphs for gold. Orbs do not work on glyphs yet (not yet in the game).

Tradeable when not slotted. Glyphs never add spell rank.

Related: Spell ranks, The Wrackline and Gullrest Camp.