The loot filter and salvage
Open the Loot Filter window with Ctrl+Shift+L, or from the top menu. It decides what shows up in corpses, so that you are not buried in old white bases.
Rules. A filter is an ordered list of up to 40 rules. The first rule that matches an item wins. Each rule has one action: show, hide or salvage, and a marker for the corpse: none, a thin beam, a ring, a sprite beam or a glow, in one of 16 colours. A rule can match on the item kind (equipment, flask, glyph, map, rune, currency, gold), its rarity, its class (such as helmet or ring) and its tier relative to your level.
Presets. Start from Recommended, Show everything or Strict, then edit rules; the label becomes Custom once you change one. Recommended shows uniques, currency and gold, salvages old Normal bases below your tier, hides other Normal bases and shows every Magic and Rare item.
Fixed rules
- Quest items always show.
- A unique is never salvaged.
- Only non-unique equipment can be salvaged.
- Hidden items stay in the corpse, dimmed. Hover for "Hidden by your loot filter" and loot them if you change your mind.
- The filter does nothing in the tutorial (The Wrackline and Gullrest Camp).
Salvage. It is off until you switch it on; the first time you leave the tutorial you are asked. A salvaged drop never becomes an item. It turns into shards straight in your wallet, and every 20 shards of a kind combine into one orb.
| Item | Shards |
|---|---|
| Normal | Transmutation |
| Magic | Alteration |
| Rare | Alchemy, with a small chance of a Chaos shard |
Higher item levels give two or three shards. A Regal shard also exists. You can also salvage one carried item by hand in the Currency window (The Currency window and wallet). Shards cannot be withdrawn or traded.
Tip. If a build needs a base type, add a show rule above the salvage rule.
Related: Loot and corpses, Currency and orbs, Depot and stash.