Vendors
Shops sell the basics and buy your surplus. They are not a place to get rich, and they are not a place to buy power.
What hub shops sell
- Normal bases up to the tier of the act you are in, for 120 gold times the base's level.
- Attack wands: Lee'Delle sells the Ember Switch (tier 1) and Rachel the Rime Baton (tier 3), alongside the caster bases, at the same price rule.
- Flasks, priced by tier (Flask types and tiers).
- Scroll of Wisdom for 100 gold and Portal Scroll for 200 gold, unlimited.
- Basic glyphs of tier 1 are bought in the spells window, not at a shop (Glyphs).
No shop sells orbs other than Wisdom and Portal, runes, maps or glyphs above tier 1.
What shops buy. Any equipment base, at a price set only by its base level and rarity:
| Rarity | Price per base level |
|---|---|
| Normal | 0.5 gold |
| Magic | 1 gold |
| Rare | 2 gold |
| Unique | 10 gold |
The affixes never change the price: a perfect rare sells for the same as a junk rare. Unidentified items sell at the normal price, so identify before you sell if you suspect something good. If you want gold, sell the junk. If you want power, craft or trade.
What shops refuse
- Items with runes in their sockets (remove them first).
- Runeword items.
- Chase uniques.
- Orbs: no NPC buys any orb.
The runesmith upgrades runes for gold (Runes).
Why selling is weak. A rare sells for at most twice its base level in gold, which is a few seconds of map income. A good item is worth far more in a trade (Trading).
Other services are paid in gold too: spells (Learning spells), respec (Passive points and respec), the map device (The map device), Writs (Pinnacles and Writs), and boats and carpets.
Related: Gold, Hubs and waypoints.