Identifying items
Magic and Rare drops arrive unidentified: you see the base and the rarity, not the modifiers. Uniques always drop identified (Unique items).
Two ways to identify
- Scroll of Wisdom. Use it on one item. It costs 100 gold in the shops, and it also drops (Currency and orbs).
- A merchant, free. Stand next to a gear merchant, such as a weaponsmith, armourer or jeweller in a hub, and say identify. Every unidentified item in your backpack and its containers is identified at no cost. The merchant answers with one line: how many items were revealed. It is refused while you are in a trade, and says so when there is nothing to do.
Both routes give exactly the same result: the item's data is rewritten in place, so it keeps its place, its sockets and its item level.
What an unidentified item accepts. Only a Scroll of Wisdom, an Orb of Scouring or a Vaal Orb. Every other orb is refused until you identify it (Crafting basics, Corruption and the Vaal Orb).
Tip. Identify in town, in one visit, after a map. A full backpack is one sentence to a merchant. Items you do not need are better handled by the loot filter, which hides or salvages Normal bases before they reach you (The loot filter and salvage).
Related: Item rarity, Affixes, Vendors.