Gold
Gold pays for services. It buys Scrolls of Wisdom and Portal Scrolls (Currency and orbs).
Where gold comes from
- Monsters drop gold, scaled to their level. Bosses always drop it.
- Quests and sub-quests pay gold (Sub-quests).
- Selling equipment to a shop (Vendors). That pays little on purpose.
- Trading with other players (Trading).
In the campaign, income is modest. In maps, it jumps severalfold, because you kill much faster. Gold is a surplus currency in the endgame.
What gold buys
- Spells: learning and ranking up (Learning spells, Spell ranks).
- Glyphs of tier 1 in the spells window (Glyphs).
- Respec of passive points (Passive points and respec).
- Rune upgrades at the runesmith (Runes).
- The map device fee (not yet in the game; The map device).
- Extra Writs for pinnacles (Pinnacles and Writs).
- Normal bases and flasks in hub shops (Vendors).
- Boats and carpets, and houses in some towns.
- Extra stash tabs from the seventh (Depot and stash).
- Later: a gold bench for adding one chosen modifier to a rare (What gold is spent on).
Where you keep it. In your backpack as coins, or in the bank. Platinum counts as 100 gold. Gold is per character; it is not shared with your other characters.
The cap. A cap of 10,000,000 gold per character is designed but not yet enforced (The gold cap).
Death costs no gold (The death rule).
Tip. Do not hoard. Spend gold on spell ranks and respec as you grow, and keep some for Writs.
Related: The orb economy.