Dreadmarch
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Loot and corpses

Monsters leave loot in their corpses. Open a corpse to take the gold, items, orbs, runes, glyphs, flasks and maps. Autoloot and quick loot work, and a party shares the drops fairly (Party experience and loot).

Reading a corpse from afar. A corpse glows with the best rarity inside:

  • A blue outline for magic.
  • A yellow outline for rare.
  • An orange outline for unique.

Rare and unique corpses also shoot a beam of light into the air. Taking the best item clears or lowers the glow.

What can drop

  • Gold: many monsters drop a handful, scaled to their level. Bosses always drop gold.
  • Equipment bases in any rarity, at the monster's level (Item level).
  • Currency: Scrolls of Wisdom and Portal Scrolls are the most common (Currency and orbs).
  • Runes (Runes), glyphs (Glyphs), flasks (Flask charges and affixes) and maps (Maps).
  • Uniques, including a guaranteed one on your first kill of each campaign boss (Unique items).

More loot. Magic and rare monsters drop more and better (Monster rarity). Map modifiers can raise quantity or rarity on maps (Map modifiers).

Maps drop revealed. You can read a map's tier and modifiers as soon as it falls.

Bosses. Act bosses guarantee a rare of their act's tier, plus their unique on the first kill. Pinnacle and Voruun Hale loot is rolled for each eligible player in a private reward chest (Pinnacles and Writs).

Death does not drop your items (The death rule).

Inventory space. Carrying capacity still matters. If you cannot carry the item the party drew for you, it stays in the corpse for everyone in the party to take.

Related: Item rarity, Vendors.