Dreadmarch
Log inDownload

Map modifiers

A Magic map has one or two modifiers (at most one prefix and one suffix). A Rare map has four to six, with more allowed at higher tiers. They are revealed when the map drops, and you can see them in the tooltip and in the device preview.

What they do. Modifiers make the map harder and richer. Each adds a share to three totals shown on the map: quantity (more items, currency, flasks and maps), rarity (better rarity of drops) and experience. Quantity is capped at 150%, experience bonus at 60%. Gold is not affected by quantity.

Monster modifiers (prefixes) include Packed (more monsters), Elite (more magic and rare), Bulky (more life), Savage (more damage), Quick (faster), five elemental ones that add fire, cold, lightning, earth or death damage, Warded (more resistance), Accurate (more accuracy), Armoured (less physical damage), Afflicting (random status on hit), Regenerating, Boss Empowered and Champions (rares gain a modifier).

Player modifiers (suffixes) include Exposed (you take more damage), Drained (less life and mana recovery, flasks included), Lean (fewer flask charges), Muted (weaker leech), Unwarded (lower maximum resistance), Burdened (slower), Brittle (less armour, evasion, energy shield and block), Sapped (energy shield recharges slower and later).

Trade-offs. Plunderers gives monsters more life in return for extra reward. Veterans gives monsters more damage in return for experience.

Crafting maps. Maps use the same orbs as items: Transmutation and Alteration for Magic, Alchemy and Chaos for Rare, Scouring to wipe, Divine to reroll values, Exalted to add. A Vaal Orb corrupts it (Currency and orbs, Crafting basics).

Tiers of modifier. Modifier strength depends on the map's tier, not on your level. Higher tier maps can roll the strongest versions.

In a party, the map's quantity applies once, not once per player (Parties in maps).

Choosing. Modifiers that hit your build's weakness can be deadly. A flask build hates Lean and Drained, a caster hates Unwarded, an armour build hates Brittle (Flask charges and affixes, Armour and block).

Related: Maps, Monster modifiers.