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Cobra Reliquaries (Scarlett Etzel)

"A coiled signet of black gold. It hums, as if it were still swallowing."

Story. Scarlett's bloodline and the cobra cults bind the essence of fallen foes in a faith of venom and sun. The Rot has changed those rites.

The site. A Reliquary Room holds three to five crystal cysts, each with a trapped cobra monster. While trapped, a monster is immobile and invulnerable.

  1. Break a cyst by hitting it for a few seconds. The monster is freed, empowered: more damage, more life and one modifier.
  2. Kill the freed monster and it drops an Essence, guaranteed.
  3. When every cyst is open, the Hierophant, the Cobra mini boss, wakes and holds all the essences as modifiers.

You decide the pace. Free cysts one at a time, or leave some closed. Rushing produces more dangerous monsters.

Essences are the Cobra reward: a targeted crafting currency of eight families and three tiers (Essences). Higher-tier maps give higher-tier essences, with a few essences per site, plus Cobra Fangs, the faction token.

Escalation. The Hierophant uses Venomcoil, poison zones every few seconds; Champions add Blood Pact, healing from damage dealt. At Stage III you reach the Cobra Bastion hold, with five cysts and five essences (Faction Holds). The pinnacle is Scarlett Etzel at area level 85: three essence pillars feed her, each giving her a modifier; breaking a pillar, a party effort, removes one and drops that essence on the floor. She heals from the adds the pillars spawn. She drops the Cobra Seal (Pinnacles and Writs).

Output. A player focusing Cobra crafts a few targeted rares an hour, comparable to the Chaos Orbs a map farmer earns.

Tip. Poison zones need Granite or resistances; bring a flask for it (Flask types and tiers).

Related: The four factions, Crafting basics, Standing and Tokens.