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Naga Tide Shrines (Timira)

"A head carved in coral. It speaks in more voices than one."

Story. Timira the Many-Headed, a naga poet and philosopher, whispers from shrines in the deep. Her shrine kept a Seal safe by listening to it. The Rot made her listen to too much.

The site. A Tide Altar stands in a side room with two or three shrine heads, guarded by naga monsters and a Tidecaller, a Naga mini boss. Each head offers a Voice, a boon with a price. You see all of them and the party chooses one. The Voice applies to everyone in the instance for about a minute and a half to two minutes. The Tidecaller wakes after you choose, so you fight it with the buff.

VoiceBoonPrice
HasteFaster movement and attacksEnemies attack faster
MightMore damageYou take more damage
WardLess damage takenMonsters have more life
PlentyMore item quantityAn extra wave of monsters
EchoFaster triggers, more spell damageSpells cost more mana
DeepThe two earlier Voices at reduced strengthEnemies deal more damage (rare, Stage II+)

At most three Voices can be active on you, and only one damage Voice at a time.

Rewards. Naga identity: currency. A guardian drops several currency rolls and Naga Pearls, the token. Deeper altars at higher tiers give more, with a chance of Divine and Exalted Orbs and even a Vaal Orb (Currency and orbs).

Escalation. The Tidecaller uses Tidepull, drawing players three tiles toward it every few seconds; Champions add Many Voices, casting in rotation. At Stage III you reach the Deep Temple, where a Warden with three heads gives your party a Voice while each head lives (Faction Holds). The pinnacle is Timira at area level 85: five heads, five shrines. A live head keeps its Voice on the boss; your party takes the Voices back by activating shrines, and kills the heads. She drops the Naga Seal (Pinnacles and Writs).

Related: The four factions, Standing and Tokens.