Naga Tide Shrines (Timira)
"A head carved in coral. It speaks in more voices than one."
Story. Timira the Many-Headed, a naga poet and philosopher, whispers from shrines in the deep. Her shrine kept a Seal safe by listening to it. The Rot made her listen to too much.
The site. A Tide Altar stands in a side room with two or three shrine heads, guarded by naga monsters and a Tidecaller, a Naga mini boss. Each head offers a Voice, a boon with a price. You see all of them and the party chooses one. The Voice applies to everyone in the instance for about a minute and a half to two minutes. The Tidecaller wakes after you choose, so you fight it with the buff.
| Voice | Boon | Price |
|---|---|---|
| Haste | Faster movement and attacks | Enemies attack faster |
| Might | More damage | You take more damage |
| Ward | Less damage taken | Monsters have more life |
| Plenty | More item quantity | An extra wave of monsters |
| Echo | Faster triggers, more spell damage | Spells cost more mana |
| Deep | The two earlier Voices at reduced strength | Enemies deal more damage (rare, Stage II+) |
At most three Voices can be active on you, and only one damage Voice at a time.
Rewards. Naga identity: currency. A guardian drops several currency rolls and Naga Pearls, the token. Deeper altars at higher tiers give more, with a chance of Divine and Exalted Orbs and even a Vaal Orb (Currency and orbs).
Escalation. The Tidecaller uses Tidepull, drawing players three tiles toward it every few seconds; Champions add Many Voices, casting in rotation. At Stage III you reach the Deep Temple, where a Warden with three heads gives your party a Voice while each head lives (Faction Holds). The pinnacle is Timira at area level 85: five heads, five shrines. A live head keeps its Voice on the boss; your party takes the Voices back by activating shrines, and kills the heads. She drops the Naga Seal (Pinnacles and Writs).
Related: The four factions, Standing and Tokens.