Dreadmarch
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Sub-quests

Every act has a handful of optional sub-quests: two or three in a full act, fewer in a half-act. They are short, usually kill a number of monsters in a zone and report back, and they give gold, orbs, a little extra experience and sometimes a special reward.

How to start one. Talk to the NPC after the main quest brings you to town. When you greet them they may offer a quest: say "quest" or "mission". Answer yes or no.

Examples

  • The Brood Below (Thais): cull the brood and kill the Rotworm Queen for Warden Osric.
  • Lamps for the Ghostlands (Carlin): thin the dead for Huntress Kyra.
  • Seeds for the Grove (Ab'Dendriel): clear the roots for Wardruid Aelrin.
  • Tainted Lamp-Oil (Venore): clear the Tainted Caves for Factor Lucan Vass.
  • The Collapsed Gallery (Kazordoon): clear the Dwarf Mines for Foreman Durnik.
  • The Ghostship's Bell (Ankrahmun): a task from Ahmet.
  • The Watch at Vengoth and The Sunken Quarter (Edron and Yalahar).
  • Gears and Horns and Floor Inspection (Rathleton).
  • Echoes of Krailos and The Temple of Equilibrium (Farmine).

There are 17 sub-quests in all across the acts, those of Acts IV to VI included.

Level. Each has a minimum level shown in the quest log.

Optional on purpose. Skipping sub-quests costs you only about a tenth of the experience of the act, never the way forward. They are also a steady source of orbs and gold in the early game.

Progress is tracked server-side per character, so you can leave a quest and resume in another session, even after a death or logout (The quest log).

Repeating. Sub-quests complete once per character.

Related: Hubs and waypoints, The campaign: acts and hubs.