Acts IV to VI
Act IV: Port Hope (levels 32 to 40). Liberty Bay serves as a second hub. The Rot comes from the ruins of Banuta, and the old city's serpent lore holds the clue. You work through the Laguna Islands, Banuta, Tiquanda, Nargor and Chor. Chizzoron the Distorter, a serpent mage who bonded with the fourth shard, waits at the end. A Banuta tablet then names the sand tombs of the south-east.
Act V: Ankrahmun and Darashia (40 to 48). Ahmet, keeper of tombs and former pharaoh and necromancer, warns that some tombs should stay shut, and gives the quest in Ankrahmun. You clear the Forbidden Temple and the opened tombs and carry Ahmet's letter to the scribe in Darashia. Vampire crypts and a dragon lair are on the way. The Mother of Scarabs, a scarab queen who swallowed the fifth shard, is the act's boss. A nomad then tells of a frost in the north that does not melt. Trial 2 of the ascendancy opens here (Ascendancy trials).
Act VI (half-act): Svargrond (48 to 53). A boat from Thais or Carlin takes you to the barbarian isle, where the chieftains' halls freeze from within. This is a short, dense act with one boss: Hrodmar the Frostbitten, a clan chief whose sixth shard turned his people berserk. A shaman points you back to Edron's council. The story of Yakchal and the Court of Winter begins here and continues in the atlas (The Atlas).
The Rot's progress. Each boss is a creature twisted by a shard, and its drop includes a memory of Voruun Hale's life (The Nine Shards).
Sub-quests include Whispers of Tiquanda, The Drowned Cargo, The Ghostship's Bell, The Dragon Lair Tithe, The Frozen Trench and The Wolves of Chyllfroest (Sub-quests).
Gear. Tiers 5 to 7: Blackened, Gilded and Runed (Bases and tiers).
Previous: Acts I to III. Next: Acts VII to IX.