Dreadmarch
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The Standard realm

Standard is the persistent realm. It never ends. When a season finishes, your character moves into Standard whole.

What moves intact

  • Your character, level, experience and name.
  • The passive tree, with one free complete respec on arrival, because Standard may use different numbers (Passive points and respec).
  • Spells, ranks, spell experience and glyphs, with their slots (Spell ranks, Glyphs).
  • Runes, socketed items and runewords. A season-only runeword keeps working on items already made but cannot be crafted in Standard unless it is added to the core list.
  • Atlas progress: Standing, Focus, mini-boss tiers (Standing and Tokens).
  • Seals, Writs, the Sigil and the flag showing you have earned all four Seals (Seals and the Sigil of the Unburied King).
  • Campaign progress: acts, shards and waypoints.
  • Inventory, equipment, depot, gold, orbs and maps.
  • Guild membership and ranks. Achievements, titles, outfits and mounts.

What does not move

  • Houses are released and the rent is returned.
  • Open offers are cancelled, with items and gold returned first.
  • Party, trade and instances are dropped.
  • The ladder is archived as a hall of fame.
  • Season-only consumables become inert trophies.

Account stash tabs become remove-only "Season N" tabs (Depot and stash).

Legacy items. Finished gear made with a season mechanic keeps its stats, and shows a Legacy line. It can never be re-rolled with the season mechanic again.

Standard's rules. Standard has no new content during a season. Its drop tables stay frozen while the season runs. It keeps its own ladder, without titles.

Why the character moves whole. Deleting a player's best item is the fastest way to lose them. Nothing is lost silently.

Related: Seasons, Season rewards and the ladder.