The Standard realm
Standard is the persistent realm. It never ends. When a season finishes, your character moves into Standard whole.
What moves intact
- Your character, level, experience and name.
- The passive tree, with one free complete respec on arrival, because Standard may use different numbers (Passive points and respec).
- Spells, ranks, spell experience and glyphs, with their slots (Spell ranks, Glyphs).
- Runes, socketed items and runewords. A season-only runeword keeps working on items already made but cannot be crafted in Standard unless it is added to the core list.
- Atlas progress: Standing, Focus, mini-boss tiers (Standing and Tokens).
- Seals, Writs, the Sigil and the flag showing you have earned all four Seals (Seals and the Sigil of the Unburied King).
- Campaign progress: acts, shards and waypoints.
- Inventory, equipment, depot, gold, orbs and maps.
- Guild membership and ranks. Achievements, titles, outfits and mounts.
What does not move
- Houses are released and the rent is returned.
- Open offers are cancelled, with items and gold returned first.
- Party, trade and instances are dropped.
- The ladder is archived as a hall of fame.
- Season-only consumables become inert trophies.
Account stash tabs become remove-only "Season N" tabs (Depot and stash).
Legacy items. Finished gear made with a season mechanic keeps its stats, and shows a Legacy line. It can never be re-rolled with the season mechanic again.
Standard's rules. Standard has no new content during a season. Its drop tables stay frozen while the season runs. It keeps its own ladder, without titles.
Why the character moves whole. Deleting a player's best item is the fastest way to lose them. Nothing is lost silently.
Related: Seasons, Season rewards and the ladder.